※This course is given in Mandarin※
Unity game design and interactive VR project development
【Introductory class】 Unity game design
Time: 113/9/21 09:00-16:30 (12:00-13:30 lunch time)
Venue:EA101, Engineering Building 1, Guangfu Campus, Hsinchu
【Introductory class】 Unity game design
Time: 113/9/28 09:00-16:30 (12:00-13:30 lunch time)
Venue:EA101, Engineering Building 1, Guangfu Campus, Hsinchu
Max Registrants (30)
Please bring your own laptop and install the course software: Unity version: 2022.3.46f1
Available for lunch
️Can I register if I don’t have any foundation?
A: It’s better to have a basic foundation, but it’s okay if you don’t have one, as long as you can keep up with the basic content and theory.
️【Advanced Class】Do I need to have a basic knowledge?
This course is an advanced course. It is recommended for those who have taken basic courses or already have the ability to use software.
---- Course Information ----
2024/9/21 9:00-16:30
Basic introduction to Unity:
1. Introduction to tools and basic operations
2. Scenes and game objects
3. Basic script usage instructions
4. Hello world
Unity function introduction (1):
1. Lighting and Camera
2. Materials and ambient light
3. Input function and UI
4. Special effects and sound effects
2024/9/28 9:00-16:30
Unity function introduction (2):
1. Instructions for using Animation and Animator
2. IK usage instructions
3. Physics and collision detection
Multiplayer application:
1. Introduce the connection method
2. Photon Fusion Instructions for Use
VR Apps:
1. Basic concepts and precautions of VR functions
2. Use of related packages
Registration link: Click here to register
----- Lecturer -----
️ Chang Yi-Tien
[Education] Tamkang University (Department of Chemical Engineering)
[Experience] Freelance worker. Senior game development engineer, chief programmer at BlackSmith Tech, XRSpace, and lecturer at Digital Content Institute.